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×Raft-building has never seemed so possible.
Today we did some more prototyping for our ocean effect. Inspired by this technique for rolling waves underneath water tiles, we came up with this:
It's done with two layers of images that Jack drew, overlayed on each other at angles and distorted by moving sine waves (in a shader). We're going to experiment more but I think something like this could look pretty good.
Unfortunately we can't do what Alcove Games did in the above link and roll floating objects back and forth, which looks really cool in their video. Because we're completely top-down it looks weird to do that. With some wakes or particle effects in the water, objects will look more like they're floating I bet.