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Indie Games for a quarter (of your eternal soul)
The game jam is over, and after a short break we're back to work! Here's a preview of the new TinderBox menu I'm working on:
Meanwhile, Jack is working on this for the top of the cabinet:
The game jam went great - it was really fun playing games, meeting people and getting some real-life TinderBox experience. For the most part everything went really smoothly (I hope), but one or two games were down to the wire (as is the nature of game jams) and didn't quite end up working on the arcade. I think mostly that was due to not enough on-machine testing. Using Linux has been a little tricky because most people don't have access to a Linux box and have to blindly trust their builds. (Coincidentally, experimental Unity for Linux just got released so maybe that will move some people in that direction.) We will also need to upgrade our hardware soon so nobody has to scale back. But for the most part everything worked really well - thanks everyone!
You can still see everyone's games here (plus a few existing games that were adapted during the jam).
I also want to thank people for using this website! Being able to manage builds and info through ProgFrog was really helpful and gave me some important feedback on the site. The long-term goal is to host a community of makers and a crowd-funding platform here. If you're interested or have any feedback, please follow the ProgFrog blog and I'll post there as I make progress. Feel free to keep updating/adding projects here and I'll try and give you useful feedback.
And finally, Ground Kontrol has invited us to show the TinderBox at PAX Prime this weekend! This is super exciting for obvious reasons. We're trying to polish everything up a bit and hopefully get a few more fun indie games on the box really quickly. If you want to make some game updates, let me know (soon) and I'll test them out!